﻿package com.protocols
{
    import com.*;

    public class Mod_HeroesWar extends Object
    {

        public function Mod_HeroesWar()
        {
            return;
        }// end function

        public static function register(param1:Data) : void
        {
            param1.registerDataCallback(Mod_HeroesWar_Base.get_heroes_open_time, param1.heroesWar.get_heroes_open_time);
            param1.registerDataCallback(Mod_HeroesWar_Base.open_heroes_war, param1.heroesWar.open_heroes_war);
            param1.registerDataCallback(Mod_HeroesWar_Base.close_heroes_war, param1.heroesWar.close_heroes_war);
            param1.registerDataCallback(Mod_HeroesWar_Base.get_heroes_player, param1.heroesWar.get_heroes_player);
            param1.registerDataCallback(Mod_HeroesWar_Base.join_heroes_war, param1.heroesWar.join_heroes_war);
            param1.registerDataCallback(Mod_HeroesWar_Base.exit_heroes_war, param1.heroesWar.exit_heroes_war);
            param1.registerDataCallback(Mod_HeroesWar_Base.get_war_result, param1.heroesWar.get_war_result);
            param1.registerDataCallback(Mod_HeroesWar_Base.notify, param1.heroesWar.notify);
            param1.registerDataCallback(Mod_HeroesWar_Base.notify_report, param1.heroesWar.notify_report);
            param1.registerDataCallback(Mod_HeroesWar_Base.finish_war, param1.heroesWar.finish_war);
            param1.registerDataCallback(Mod_HeroesWar_Base.buy_buff, param1.heroesWar.buy_buff);
            param1.registerDataCallback(Mod_HeroesWar_Base.get_buff, param1.heroesWar.get_buff);
            param1.registerDataCallback(Mod_HeroesWar_Base.set_robot, param1.heroesWar.set_robot);
            param1.registerDataCallback(Mod_HeroesWar_Base.get_robot_status, param1.heroesWar.get_robot_status);
            param1.registerDataCallback(Mod_HeroesWar_Base.get_war_mode, param1.heroesWar.get_war_mode);
            param1.registerDataCallback(Mod_HeroesWar_Base.notify_first_open_heroes_war, param1.heroesWar.notify_first_open_heroes_war);
            return;
        }// end function

    }
}
